GUCCI:

Group Ugly Concentration Challenge: Ishkabibble

Note: This challenge was developed for a group of LiveJournalers. When all of the original simmers have reached the tenth generation of Ishkabibble the group will vote on the ugliest final heir. Of course any simmer can adapt the challenge and do it!

Update: Third- and sixth-generation heirs can be seen here, as they become available.

The rules:

Bold parts are highlighted so that a quick skim should help you find what you need.

1. The Beautiful Founder Sim (BFS) is created from pure Maxis stock, as an adult, for those who don't have any expansion packs. So base-game clothes and hair, and default eyes and skintone. No makeup because you can add that in your own game. For that matter, you can then tweak the hair and clothes once they're actually in play; but they should *start* play with their CAS look. In other words, if the BFS is a redhead and you want a blond, s/he can get a mirror makeover in her house, but you can't make him/her a blond in CAS. 1. 

1a. If you have custom replacement eyes & skintones, don't worry. As long as they are just "recoloring" the basic, it's fine. Like if you use Patty McPat's default replacement brown eyes, they still count as brown eyes.

2. Once your sim is actually in-play and in their house, you can change hair, change clothes, use downloaded contact lenses, etc. The idea is just to get them started "as is".

3. The founder's aspiration, turnons and turnoffs (if you have NL) are whatever you want. All heirs get their aspiration the Legacy challenge way: by random die-roll.

4. The founder's first name is whatever the player wants. The founder's family name is Ishkabibble, chosen for its silliness. All heirs must bear this last name, down to the bitter end.

5. All founders will start with the same spread of personality points: 5 points per stat, which makes them a Cancer. This is the most evenly distributed point spread.

6. Neighborhood: Everyone starts with a new, custom neighborhood. Reasons for this: new (or re-created) townies, in case some of us used up all our townies in our regular neighborhoods; avoiding mixup in our storytelling neighborhoods; avoiding cross-pollination with our established families. It also avoids any possible confusion over who is and isn't a playable sim, and keeps some of Maxis' special genes (pointy ears in Verona, aliens in Strangetown) out of the gene pool. This challenge should be done the old-fashioned way. ;) Your neighborhood can be called whatever you want and look however you want it to look.

    6a. Your original (and future) lots can be any size or shape, and can be started with a standard or custom house.

7. University: Some people don't have this EP, and others don't like it. To speed the challenge up, and make the challenge a bit easier for those who skipped Uni, no sims may go to University. This means they cannot breed with Uni students, have Uni-required careers, or have any access to Uni career rewards like the cowplant or the resurrection phone. You can use Uni-based clothes, hairstyles, etc. – just not the students or the colleges.

8. Do not assign a shopping district (Bluewater Village from OFB) either. Again, they have playable townies that shouldn't be used in this challenge.

9. Who your sim can breed with: Townies and NPCs. To avoid confusion, NPCs are the "service sims" like the maid, delivery person, mailman, etc. Townies are everyone else who isn't playable, like Benjamin Long or Brandon Lillard or Marisa Bendet. Downtownies are also acceptable but not required. Note that the playable sims from OFB, like Malcolm Landgraab IV, are not allowed into the gene pool for heirs.

Townies can be moved in and then out to a new home (thus adding to the community of homes), and can adopt maxis children (no fair creating sims to adopt a la Madame Ugly!), who then can grow up and breed with the heirs (or non-heirs, for that matter).

10. Regarding re-using townies: You can re-use any townie as much as you want and as the game allows it. The game does not allow it if the same townie is used for more than one heir.

11. Number of kids is entirely up to the player. If you wanna have your sims produce six kids by six different Maxis townies just to see what they look like, hey, more power to you. If you dread playing (or sending to "Europe" or killing) a zillion kids, and impose population control ("One kid per generation only!"), that's perfectly fine too. The goal here is to have fun messing with genetics, not make the game feel like work. ;) However! Only the first three kids count toward the heir! Your sims can have more to fulfill certain LTWs ("have 6 grandkids", "marry off 6 kids") but you must choose an heir from the first three. If the third pregnancy (or second, when the first pregnancy also resulted in twins) results in twins, only the older one can be in the running for heir.

12. Cheats: Small QOL (quality of life) hacks, like Coffeecup or NoIndoorHackySack, are acceptable. Bigger hacks that affect gameplay, like the always-abduction telescope or the fridge that refills itself every night, are off-limits. Not that we can really check up on anyone, of course. Honor system and all that. ;) Hacks or cheats that allow same-sex couples to have offspring are optional. Okay also to use cheats to "age-up" or "age-down" townies or NPCs. Let's see some of those nannies get laid...

13. Your sim can get money from jobs, money trees, and townies/NPCs moving in. They cannot get money from people moving out and then back in – just like in the Legacy challenge, family members who move out can never move back in. No money or skill cheats are allowed either.

14. No use of Elixir by the founder or the heirs. This also speeds up the game and puts some element of urgency into the sims finding someone appropriately ugly to breed with.

15. Story-type installments are NOT required. If all you want to post is "Here's my founder/heir, here's who s/he bred with, here's their kids, here's the one I picked" – hey, that's fine! If you want to do a full writeup, that's fine too. Whatever floats your boat. 16. Accordingly, there is no particular time limit, so no "everyone get 10 generations of ugly by Christmas!" (as an example). There's no prize for completion, no penalties for bailing out partway through. This is meant to see what kind of genetics fun we can have. :)

Addendum: Except as noted above, all standard Legacy Challenge rules apply.

Rules were put together by [info] laridian and [info] judith .

Our founder: 
XXX Ishkabibble: Download him and place in your "downloads" folder.